
Vigor * provides your Paladin and members of your Party with increased Faster Run/Walk and Stamina. It is mostly used for mobility if not using Enigma. Your Paladin stops and applies knockback to any enemy, even if the attempted melee attack misses. it boosts your Paladin's Defense and Chance to Block as well as improved Faster Block Rate Breakpoints.Ĭharge * causes your Paladin to instantly jet forward towards in the direction of your cursor. Holy Shield * is a temporary buff that requires an equipped shield to use. It is capable of breaking their Immunities. It lowers the Defense as well as Fire, Lightning, and Cold Resistances of nearby enemies. Keep it active while using Fist of the Heavens. This is a hidden mechanic, which doesn't show in the tooltip.Conviction * is your Primary Aura. Resist Lightning * increases your Maximum Lightning Resistance passively by 0.5 per Skill Point. Salvation * is an optional single Skill Point investment that can greatly boost All Elemental Resistances of you and your allies. This Skill works well in combination with Vigor for extra movement speed.Ĭleansing * reduces the duration of negative effects for you and your allies, such as Curses or Poison Length. It also gives additional Stamina and Stamina regeneration.Ĭharge * is a movement Skill that knocks back enemies in its path. This is great in town or quickly running over to pick up items and click objects. Vigor * provides you and your party with Velocity which increases the movement speed (separate from Faster Run/Walk). It also has a hidden mechanic that drastically boosts your Faster Block Rate animation. Holy Shield * boosts your Chance to Block, Defense, and Smite Damage.

Fanaticism * Aura applies to you and all allies, granting Attack Rating, +x% Damage and Increased Attack Speed.
