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Blizzard respone to diablo immortal
Blizzard respone to diablo immortal









blizzard respone to diablo immortal

Free-to-play games are able to generate billions in revenue for their developers, but there is a predatory element that can come into play. Microtransactions and pay-to-win elements have been a big concern for gamers over the last few years. That's a ridiculous amount of money, and it's led to a lot of frustration for long-time fans of the Diablo franchise. According to reporting from Bellular News, (via Game Rant) it costs $110,000 to fully gear up one character. While Diablo fans have been happy with some parts of the game, Blizzard Entertainment has seen a lot of backlash over the last few days over the pay-to-win elements.

blizzard respone to diablo immortal blizzard respone to diablo immortal

Ybarra contends that “the monetization comes in at the end game,” and that “the philosophy was always to lead with great gameplay and make sure that hundreds of millions of people can go through the whole campaign without any costs…from that standpoint, feels really good about it as an introduction to Diablo.” He also cites the “high user reviews on the App Store” as proof that there’s nothing wrong with the game.Diablo Immortal released last week, and fans have now had a few days to get a feel for what the free-to-play game has to offer. Speaking to the LA Times, Blizzard boss Mike Ybarra does just that. Now, Blizzard is saying Diablo Immortal microtransactions are OK because most people don’t partake in them. You’re caught between a rock and a hard place, right?! The entire endgame is predicated on spending money, and the mixup between what constitutes pay-to-win and what “equipment” is really didn’t do the game any favors. I don’t really envy anyone who has to defend Diablo Immortal, especially if they had no direct input with its monetization systems.











Blizzard respone to diablo immortal